<tt id="6hsgl"><pre id="6hsgl"><pre id="6hsgl"></pre></pre></tt>
          <nav id="6hsgl"><th id="6hsgl"></th></nav>
          国产免费网站看v片元遮挡,一亚洲一区二区中文字幕,波多野结衣一区二区免费视频,天天色综网,久久综合给合久久狠狠狠,男人的天堂av一二三区,午夜福利看片在线观看,亚洲中文字幕在线无码一区二区
            Home>News Center>Life
                   
           

          Virtual game, a double-edged sword
          (Xinhua)
          Updated: 2005-06-22 16:03

          It seems that Qiu Chengwei becamea global name overnight as the world's three major news agencies carried a brief story disseminated by China's state media about his reprieved life sentence in early June.

          The 41-year-old online gamer from Shanghai stabbed a rival named Zhu Caoyuan to death in October 2004 after he was told Zhu sold his cyber-sword.

          The virtual sabre, used in a popular online game, was jointly won by Qiu and his friend last February and was lent by Qiu to Zhu, who sold it for around 7,200 yuan (870 US dollars). The suspension of the death sentence was because shortly after Qiu killed Zhu, did he surrender to the police.

          Prior to his perpetration with a real knife, Qiu went to the local police to report a "theft" on his virtual weapon and was told it was not real property protected by law.

          Why did the Qiu case arouse so much interest from outside China?Apparently, it was a simple murder, however, it has shed light on the development of online games in the nation, absence of laws pertaining to cyber space and on mindset changes in the Chinese society behind the virtual world.

          Back in 1994, the Internet entered China and over the past 11 years, China registered a netizen population of 94 million, according to China National Internet Information Center. The figure will reach 100 million at the end of this year, the Center forecast. They exchanged views in cyber space on almost everything,from China's disappointing football matches to comments and suggestions on government work.

          Of course, the worldwide web also provides access to virtual entertainment for 26.33 million online game players. The players, quite a few of them teenagers, acquire a great deal of information, explore their intelligence and improve their responsiveness through the game playing, but at the same time, opt for turning more unsociable, irritable and provocable.

          China, tending to become the largest market for online games, is ready to chalk up 3.5 billion yuan (421.7 million US dollars) in sales income for the sector this year, up from the 2.47 billionyuan (297.6 million US dollars) last year. The forecast was made by the 2004 Annual Report on China's Online Game Industry that wasreleased in January this year at the First Annual Meeting for the sector held in Guangzhou, capital city of south China's Guangdong Province.

          The report said last year in China online games contributed 15.07 billion yuan (1.8 billion US dollars) to the telecommunicationssector, 6.37 billion yuan (767.5 million US dollars) to the information technology (IT) sector, 3.58 billion yuan (431.3 million US dollars) to the media and traditional publication sector.

          The robust online game sector expects to garner 10.96 billion yuan (1.3 billion US dollars) in sales income in 2009, with an average annual growth rate of 34.7 percent, the report predicted.

          Nonetheless, the sector is laden with requirement of further localization and lack of domestic talents in game design and programming and marketing as well as with a string of social problems.

          In past three to four years, the most eye-catching problems included suicide attempts of teenagers stemming from game addiction, juvenile delinquency and lawsuits related to virtual properties.

          At the end of last year, a net-addicted pupil in Nanchang, eastChina's Jiangxi Province, jumped from the 24th floor of an apartment building. Prior to this, a sudden death of another pupilin the provincial capital was reported after he kept playing online games round-the-clock in April 2002.

          Chen Yijun, a procurator at Hongkou District of Shanghai, saidonline games have also triggered juvenile delinquency. Some children steal and rob to get enough money for playing the games, and some others injured and even murdered their peers just to scramble for virtual weapons and equipment, Chen added. Quite a few Chinese parents have rebuked cyber games as "e-heroin".

          Xu Jian, a law-school professor and a senior official with China Research Institute of Juvenile Delinquency, said "Internet has become an important part of modern society and serves as a good instrument. It is imperative to standardize the web-related business, including online game, rather than banning it."

          Actually, China has promulgated rules to prevent Internet cafesto accommodate minors. Early last year, an overhaul of Internet cafes was carried out nationwide. And a special campaign was launched last June to crack down upon Internet porn, and more than1,800 porny wetsites have since been closed consequently.

          Given the ongoing social transformation in China, more and moreChinese have chosen to give vent to their dissatisfaction against work or human relationship in cyber space. The above mentioned Qiu Chengwei was an extreme example.

          According to Zhu He who defended Qiu, the jobless, middle-aged online gamer used to live alone, with no parents, wife or child, and had little contact with his relatives. "He had few channels tolet go his sense of loss in the real world and turned to the virtual world for a sort of psychological comfort," analyzed Wen Jun, head of the Social Survey Center under the Shanghai-based East China Normal University. Wen considered Qiu incapable of contacting other people properly.

          Yuan Lihua, a 37-year-old company official in Shanghai, was another common example of online game addicts. In his office, he was a good colleague with a sense of responsibility, wearing a cordial, "professional" smile and being good at making concessions.

          But in the virtual world of his favorite online game, he is a manslayer and conqueror, which pleases him very much. "When I failto get along with my job, I'm extremely eager to play games," Yuansaid.

          Some psychologists argued usually, a gamer plays a role in the virtual world when enjoying online games, which reflects his/her instinct to attack and devastate in subconsciousness. In the virtual world, the gamer will not be confined by moral principles in the real world.

          Ye Wei, an experienced online game designer, said that an online game is often a part of the designer's personal understanding of the real world, and his/her value is subject to no restriction in the virtual world.

          Another problem behind online games is the absence of related law in China.

          Lawsuits on virtual properties have been discussed for quite a long time in the nation's legal circle.

          Zhao Xueming with the Bangxinyang Law Firm in Shanghai said most of legal experts in China consider virtual "weapon and equipment" a kind of properties.

          In December 2003, the Chinese mainland's first virtual-property-related case was judged in Chaoyang District of Beijing. The court recognized the plaintiff's virtual equipment as a sort of intangible property and demanded the defendant to return the "equipment" to him and pay him 1,560 yuan (188 US dollars) in compensation.



          Demi Moore: conquer aging with baby
          Lin Chih-ling injured in horse fall
          Jolie adopts Ethiopian AIDS orphan
            Today's Top News     Top Life News
           

          Taiwan's KMT Party to elect new leader Saturday

           

             
           

          'No trouble brewing,' beer industry insists

           

             
           

          Critics see security threat in Unocal bid

           

             
           

          DPRK: Nuke-free peninsula our goal

           

             
           

          Workplace death toll set to soar in China

           

             
           

          No foreign controlling stakes in steel firms

           

             
            A novel without a word telling a love story?
             
            108 Chinese grassroots women in race for Nobel
             
            Mainland celebrities' ID card photos exposed online
             
            An honesty crisis has hit Chinese fledglings
             
            Distorted textbooks applied to Japanese students
             
            Granny grows tired of prostitution at age 63
             
           
            Go to Another Section  
           
           
            Story Tools  
             
            Related Stories  
             
          China online game clean-up to run
             
          New rules set for online game content
             
          Gamer slays rival after online dispute
             
          Teenage Internet addict commits suicide
             
          China bans online game Football Manager 2005
             
          China needs 600,000 online gaming technicians
             
          Shanda, Kongzhong revenue growth soars
            Feature  
            1/3 Chinese youth condone premarital sex  
          Advertisement
                   
          主站蜘蛛池模板: 国产亚洲真人做受在线观看 | 国模精品视频一区二区三区| 成年女人免费毛片视频永久| 国产精品一二二区视在线| 国产午夜影视大全免费观看| 久久精品天天中文字幕人妻| 国模肉肉视频一区二区三区| 国产成人精品一区二区秒拍1o| 欧美日韩国产精品爽爽| 精品免费看国产一区二区| 入禽太深在线观看免费高清| 中文字幕久久六月色综合| 最新亚洲av日韩av二区| 国产亚洲精品超碰热| 美女视频黄频大全视频| 少妇被多人c夜夜爽爽av| 亚洲女同精品一区二区| 亚洲精品入口一区二区乱| 精品在线观看视频二区| 亚洲av影院一区二区三区| 狠狠色丁香婷婷综合尤物| 手机看片日韩国产毛片 | 亚洲AV午夜电影在线观看| 插b内射18免费视频| 成人亚洲av免费在线| 丰满人妻熟妇乱又伦精品app| 久久久久无码精品国产h动漫| 男人又大又硬又粗视频 | 亚洲成在人网站av天堂| 国产成人久久综合一区| 无码国产精品一区二区AV| 无码免费大香伊蕉在人线国产| 亚州毛色毛片免费观看| 日韩成av在线免费观看| 在线不卡免费视频| 亚洲国产中文在线有精品| 亚洲日韩一区二区一无码| 天堂久久天堂av色综合| 人妻精品动漫h无码| 精品少妇无码一区二区三批| 亚洲乱码精品中文字幕|